Ondrej Malota
Ondrej Malota
Environment Modeler for SCS Software
Bratislava, Slovakia

About

Senior 3D Modeler specialized in precision modeling and real-time optimization for simulation games/apps.
With 9+ years of experience, I create high-fidelity, performance-driven environment assets and buildings that meet strict technical budgets. From 2017 I worked as 3D Lead on a Human Anatomy VR application for Quest, PlayStation and iOS/Android, leading a small team of artists. We delivered highly precise, doctor-approved models while managing more than 10,000 objects under extreme performance constraints through LODs, polycount control, efficient UV layouts, texel density and draw-call reduction.
I refined pipelines and workflows under startup time pressure and closely collaborated with programming to balance visual quality and performance. During this period I also participated in management meetings, presented weekly progress and set realistic delivery expectations.
Passionate about building environments, I later moved into open-world simulators as a freelancer, focusing on architectural modeling and structures for American Truck Simulator.

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingHigh-poly ModelingDigital SculptingRetopologyProp ModelingTexture BakingUV MappingPBR TexturingGame Development

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Python
Python

Productions

    • Video Game
      American Truck Simulator - DLCs
    • Year
      2022
    • Role
      Environment Modeler
    • Company
      SCS Software
    • Video Game
      Human Anatomy VR 2020 | PS VR
    • Year
      2020
    • Role
      Lead 3D Artist
    • Company
      Virtual Medicine, s.r.o.

Experience

  • Environment Modeler at 60fps
    Bratislava, SK
    October 2022 - Present

    Creating low-poly 3D models, LODs, collisions, and lighting of buildings for American Truck Simulator.

  • Partner & Lead 3D Artist at Virtual Medicine
    Bratislava, SK
    June 2017 - June 2022

    • Core team member in start-up stages

    • Studying anatomical references

    • Creating anatomical 3D Assets

    • VR app presentation at tech events

    • Optimization for VR devices

    • Procedural workflow automation for over 10,000 anatomical structures

    • Participation in product innovation

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