Senior 3D Modeler specialized in precision modeling and real-time optimization for simulation games/apps.
With 9+ years of experience, I create high-fidelity, performance-driven environment assets and buildings that meet strict technical budgets. From 2017 I worked as 3D Lead on a Human Anatomy VR application for Quest, PlayStation and iOS/Android, leading a small team of artists. We delivered highly precise, doctor-approved models while managing more than 10,000 objects under extreme performance constraints through LODs, polycount control, efficient UV layouts, texel density and draw-call reduction.
I refined pipelines and workflows under startup time pressure and closely collaborated with programming to balance visual quality and performance. During this period I also participated in management meetings, presented weekly progress and set realistic delivery expectations.
Passionate about building environments, I later moved into open-world simulators as a freelancer, focusing on architectural modeling and structures for American Truck Simulator.
Creating low-poly 3D models, LODs, collisions, and lighting of buildings for American Truck Simulator.
• Core team member in start-up stages
• Studying anatomical references
• Creating anatomical 3D Assets
• VR app presentation at tech events
• Optimization for VR devices
• Procedural workflow automation for over 10,000 anatomical structures
• Participation in product innovation